Abduction Mac OS

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(Redirected from OttoMatic)
Otto Matic
Developer(s)Pangea Software
Ideas From the Deep (PC)
Publisher(s)Aspyr Media(Mac)
Ideas From the Deep (PC)
Pangea Software (iOS)
Platform(s)Mac OS 8, Mac OS 9, Mac OS X, Microsoft Windows, iPhone OS
Release
  • Macintosh
    • NA: December 4, 2001[1]
    Microsoft Windows
    • WW: February 23, 2004 (Online)[3]
    • NA: February 23, 2005 (Retail)[2]
    iPhone OS
Genre(s)Action-adventure[5]
Mode(s)Single player

Otto Matic is a 2001 action-adventurevideo game developed by Pangea Software and published by Aspyr Media for Mac OS 8,Mac OS 9 and Mac OS X. It came bundled with iMac G3 and G4 computers. The game was later ported by Ideas From the Deep to Microsoft Windows in 2004. An iPhone OS port, titled Otto Matic: Alien Invasion, was released by Pangea in 2009.

Otto Matic parodies the retro science fiction genre in a whimsical style.[6] Its gameplay resembles that of Pangea's previous titles like Bugdom and Nanosaur.

Gameplay[edit]

AWAY (itch) (Ben Marquez Keenan) Mac OS. The gameplay of Otto Matic is level-based, and the player's success on a level is measured with points. Levels typically begin with Otto landing his rocket ship on a planet controlled by the Brain Aliens. As soon as Otto has disembarked, the rocket ship promptly takes off again and lands at the end of the level. To progress to the next level, the player must return to the rocket ship with enough fuel for take off. The majority of the game's points are scored by saving humans from abduction, although some points are also awarded for finding weapons and ammunition.

The levels include power-ups such as weapons, health, rocket fuel and jump-jet fuel, and occasionally brief vehicle sections. The level design tends towards the whimsical: enemies include enormous walking vegetables, clowns, and miniature robotic wrecking balls, and the landscapes are usually cartoonish and warped.

Plot[edit]

Otto Matic takes place in the year 1957, as the Earth is being conquered by the evil Brain Aliens from Planet X. The people of Earth are being systematically abducted by the flying saucers of the Brain Aliens, who wish to transform the humans into new Brain Aliens, subject to the will of their leader, the Giant Brain.

The player takes on the role of Otto Matic, one of a line of robots charged with policing the galaxy, as he attempts to defeat the Brain Aliens and restore the independence of the Earth. Otto travels to eight planets and rescues the humans, defeating the Giant Brain in a final confrontation.

References[edit]

  1. ^'Otto Matic Ships, Demo Out'. Inside Mac Games. December 4, 2001. Retrieved February 2, 2015.CS1 maint: discouraged parameter (link)
  2. ^'Otto Matic in Retail'. Ideas From the Deep. February 21, 2005. Retrieved February 2, 2015.CS1 maint: discouraged parameter (link)
  3. ^'New Products'. Ideas From the Deep. Retrieved February 2, 2015.CS1 maint: discouraged parameter (link)
  4. ^'Otto Matic: Alien Invasion Released Tonight!!'. Andy's Reviews of iPhone Games and More. March 6, 2009. Retrieved February 2, 2015.CS1 maint: discouraged parameter (link)
  5. ^'Otto Matic'. Pangea Software. Retrieved January 12, 2015.CS1 maint: discouraged parameter (link)
  6. ^'Otto Matic: Alien Invasion Attacks the iPhone and iPod Touch'. IGN. April 1, 2009. Retrieved February 2, 2015.CS1 maint: discouraged parameter (link)

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Otto_Matic&oldid=990756272'

A downloadable game for Windows, macOS, and Linux


Abducted is an experimental 3D physics-based alien abduction game. The game was created for the GMTKJam 2020 with the theme 'out of control'.
Inspired by Pixar's short film Lifted, the player has to abduct a human as fast as they can by pressing literally any key on keyboard, mouse and controller! The players input gets randomized each game round and every single key makes the spaceships's beam perform a different action. Abducted was made by Jan Plähn and Ana Laura Martinez in 48 hours.
Can you beat the highest score? :)

CONTROLS

Every Button or Key - Move, Dash or Rotate


SCREENSHOTS

StatusReleased
PlatformsWindows, macOS, Linux
Rating
AuthorFat Duck Games
GenreSimulation
Made withUnity
Tags3D, Aliens, Atmospheric, Experimental, Funny, High Score, Physics, Singleplayer, Surreal
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any)

Abduction Mac Os Catalina

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Ha! Fastest time I managed to get is 27 seconds. I had fun playing this game. I added some extra random controllers to the game. Loved the idea of randomized button each play through. You could add small toys and triggered items in the room. For example, if you smashed into an alarm clock it would flash time or a message. I am impressed the guy remained asleep after all the ruckus I made in that room.

Your game is the first one in the video.

Thank you for playing and featuring us! Yes he is a very heavy sleeper haha. And thank you for your feedback and ideas!

My playthrough

Garfield kart: fate intertwined mac os. Thank you so much for featuring us in your video! :)
Controllers are randomized every time you play! We wanted to emulate the feeling of not knowing what you are doing, like in the Pixar video 'Lifted' :)
Thank you again!

Pretty creative game! Toast burn 1 0 1. Only feature I didn't appreciate was how I couldn't use the ESC key to leave to the main menu or out of the game entirely.

Abduction Mac Os X

Thank you so much for your feedback! We'll keep it in mind when updating the game! :)

It's an interesting idea, but I couldn't manage to get him through the window. I do also like the font you're using. Acuadoy mac os. Could you tell me what it's called?

https://www.youtube.com/watch?v=dKl8MjywV_E&feature=youtu.be

Abduction Mac Os Downloads

Beautifully creative idea and execution, I would love to see more

Abduction Mac Os 7

P.S. I didn't know that the controls were randomized though, that makes even more interesting

Gameplay of it from 0:31 - 1:27

Thank you so much! ^^ makes us incredibly happy to hear this, and thank you for featuring it! :)





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